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1994-03-01
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281 lines
ALIVE SOFTWARE
presents ...
V G A S H A R K S (tm)
VGA SHARKS is an underwater action arcade game. You are a Scubaman
and your mission is to collect and study rare marine creatures from the
bottom of the sea, while avoiding your dreadful foes. Well, it is not
going to be easy. Of course you are armed with your trusty Stun-gun
that tranquilizes your enemies for awhile, and you can always retreat
into your Electrosonic base that repels the sharks, the raybats and the
rest of your rivals. Your diving uniform is state of the art, but you
can survive only a few shark bites, and it is useless against the
deadly poison of the Killer-Jelly-fish.
VGA SHARKS is distributed as Shareware: if you like the program and
wish to receive the additional ten episodes from the Scubaman's Quest
series, then use ORDER.DOC to order it from Alive Software.
VGA SHARKS source code, object code, game library pictures and
manuals on paper or on disk, are (C) Copyright 1990-93 by ALIVE
SOFTWARE. Game Design by Bill Dedes.
REQUIREMENTS: IBM AT or compatibles. 640K memory and VGA graphics.
SoundBlaster, Adlib, Mouse or Joystick are optional.
INDEX
1.................. DISCLAIMER
2.................. DISTRIBUTION
3.................. GETTING STARTED
4.................. OPERATION
5.................. ACKNOWLEDGEMENTS
6.................. SPECIAL NOTES FOR SHAREWARE VERSION
1. DISCLAIMER
This program is provided "as is" and it is without warranty of any kind
that it will work correctly in any or all situations. No liability
shall be assumed for direct or consequential damage caused by the use
of this software. The only claim Alive Software makes is that there
are no intentional bugs or fatal errors in any original copy of the
program that you received directly from Alive Software.
2. SHAREWARE DISTRIBUTION
VGA SHARKS is distributed as Shareware: if you like the program and
would like to receive the latest version, the additional games, sound
effects and graphics, please use ORDER.DOC to order it. Feel free to pass
this program to friends and relatives, as long as all of the files are
included in the distributed disk and are not be altered in any way.
If you are a vendor and plan to sell this program for profit, please read
file VENDOR.DOC
Page 1 of 5
3. GETTING STARTED
To start the program simply type VSHARKS <Enter>.
Then the installation menu will be displayed on the screen. Use the arrow
keys to move the highlighted bar to a menu entry you wish to change
and press <Enter>. Then select a new item. Please note that when using
the keyboard, the "NUM LOCK" key must be OFF.
The installation menu has 5 entries:
1. START THE GAME, gets things started when the installation is done.
2. GRAPH : You must specify who is your VGA card manufacturer for this
program to operate correctly. If your card is not included
in this list, read file README.DOC for more information.
3. SOUND : When sound is ON, you will be hearing music and sounds
during the game play.
4. POINT : Activates the Keyboard, or the Mouse, or the Joystick. If
you plan to use the Joystick, it must be plugged in before
running VSHARKS. Also If you plan to use the mouse, the
mouse driver must be loaded before running VSHARKS.
5. EXIT TO DOS : Returns you back to the system.
The very first time you run the program, and every time you change a
selection from the installation menu, the program will try to save your
choices in a configuration file called VSHARKS.CFG, so next time you
run the program it will read this file back and remember what VGA card
you have, if you want sound to be ON or OFF and what is your pointing
device preference. If the current disk is write-protected you will get
a "Write Protect Error Message", simply unprotect the disk and retry.
Press <Enter> at the START THE GAME option, now you are ready to play.
After the installation is done you will see the opening screen of
VGA SHARKS. If the sound is ON, you will hear the opening music theme,
you can either listen to it, or you can press any key or mouse button
to start. Then the program will pick one of the available games at
random and begin a self-playing demo. It will keep the demo going until
you press a keyboard key, or a Mouse button, or a Joystick button to
start ( depending on what pointing device you are using )
4. OPERATION
4.1 ABOUT VGA SHARKS :
You are Scubaman, a noted marine biologist, and your mission is to
collect rare marine creatures for study. You swim towards them and when
you are in contact you capture them. Then you must bring them back into
your cage. You receive 10 points for every creature you capture. You
must also avoid contact with your enemies. Your enemies range from
the easy-going Raybats, to the angry sharks, to the deadly Jelly-fish.
You can use in self defense your stun-gun that shoots tranquilizers.
Once hit, your enemy becomes disoriented and sinks down the bottom.
It remains inactive for several seconds, until the effect of the
tranquilizer wears off. If you are in trouble you can always retreat
in your steal cage. When inside, you are protected from your enemies.
Also once inside the cage, a sonic generator will keep the enemies away.
Page 2 of 5
As you move up to higher levels the effect of the stun-gun wears off
faster, as your enemies get used to it, so after they are shot and hit
the bottom, they become active again in shorter periods of time. Also
in higher levels, your enemies become more numerous and more aggressive.
Finally remember that your enemies outnumber you, they are independent,
crafty and smart but you are smarter and faster.
4.2 MENUS
When using the keyboard or the Joystick : At any time during the game
press <ESC> to call the main menu, then use the arrow keys to move up
or down, press the <SPACEBAR> or the <Enter> key to select menu items,
or press <ESC> again to skip a selection. "Num Lock" key must be OFF.
When using the Mouse: Click on the right button to call the main menu,
then click on the left button to select items, or click on the right
button again to skip a selection.
:------------:
: START : Gets things started.
:------------:
:------------:
: GAMES : VGA SHARKS presently includes 3 games. Several other
:------------: games will be included in the next version.
* RAYBATS This is a training session game, recommended for
children and novice players. The raybats are slow but
follow you closely. Use this game to train yourself in maneuvering
and to practice shooting. In this game, your cage is moveable.
* SHARKS This is a game of medium complexity. Your uniform can
only withstand 50 shark bites, after that you are shark food.
HINTS: Do not fire your stun-gun from far away, the sharks are smart enough
to see your shot coming and avoid it. Try to avoid contact with them.
Avoid screen corners, because the sharks will surround.
* KILLER JELLY-FISH In this game you face the poisonous Killer Jelly-
fish, if they touch you once, you are doomed.
The pace of this game is purposely slow, but due to the fact that
there are so many Jelly-fish against you the complexity is tremendous.
Since the action is slow this becomes a game of logic that exercsizes
your mind more than your mechanical reflexes.
HINTS: Try to distract the jelly-fish away from the marine creature
you are trying to collect, then quickly move around them and pick it up.
Page 3 of 5
:------------:
: SPEED : Controls the pace of the game. The program will
:------------: adjust the pace to your system's speed in most cases.
:------------:
: HELP : There is a brief help message to remind what keys or
:------------: buttons to press.
:------------:
: DEMO : Will start a self-playing demo. You can watch the demo
:------------: to get an idea about the game play.
:------------:
: QUIT : Allows you to end the game and return to DOS.
:------------:
4.3 GAME COMMANDS
Keyboard : Use the following keys to change the Scubaman's direction.
---------- The four Arrow keys and Home, End, PgUp, PgDn keys.
Once you press a key, the Scubaman will maintain this direction until a
screen boundary in encountered or another direction key is pressed.
Press the <SPACEBAR> to shoot. Press <ESC> to call the menu.
Joystick : All of the above keys are active, plus you can use the
---------- joystick to move the Scubaman. To fire, push any button.
Mouse : Move the mouse slightly towards the direction you want to
-------- move. It might take a little of practice to perfect using
the mouse. Always remember that your mouse DOES NOT move the
Scubaman, it simply changes his direction. Then the Frogman will
maintain this direction. Click on the Left button to fire, Click on
the Right button to call up the main menu.
4.4 SCORE.
You get 1 score point for every enemy you shoot down, 10 score points
for every marine creature you capture in the cage. Once you have
accumulated 100 points, you move to a more difficult level and you are
given a brand new uniform, so all previous bites are erased. There are
10 levels total. If you survive all 10 levels you win the game. On the
bottom left of the screen. BITE simply counts the number of bites you
have suffered. Your uniform can only take 50 Shark bites and finally,
if the poisonous Jelly-fish touches you are doomed.
5. DOCUMENTATION AND ACKNOWLEDGEMENTS
If you have a printer, please print out and read the documentation file
VSHARKS.DOC. Simply type: VSHARKS.DOC PRN at the DOS prompt. The
opening music theme is Beethoven's "Albumblatt: Fur Elise", other music
cuts include, Mozart's "Symphony # 40", Rossini's "The William Tell
Overture", Bach's "TOCCATA AND FUGE IN D MINOR".
Page 4 of 5
6. SPECIAL NOTES FOR SHAREWARE VERSION
Here is a list of benefits you get by ordering the complete Scubaman's
Quest series for ONLY $ 22 ( U.S. Dollars ) plus shipping.
* YOU GET THE LATEST ENHANCED version of Scubaman's Quest which includes
ten episodes. It features scrolling VGA graphics and optional Sound-
Blaster support. It does not support Mouse however.
* When you order from Alive Software you will also get more FREE Shareware,
our catalog, newsletter, new product announcements and low cost updates.
* Registered users Get TECHNICAL support through phone, mail, E-mail or
our BBS.
For more information run program ALIVECAT.EXE, our catalog containing
detailed descriptions of our programs.
For Information on how to contact us or on how to Order, print or list
and fill out our order form ORDER.DOC and mail or fax it to Alive.
ALIVE SOFTWARE, P.O. BOX 4004, SANTA CLARA, CA 95056 U.S.A.
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